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BIOSHOCK UP THE ASS!
August 21st 2007, 18:41 CEST by Dumdeedum

Quoth Wikipedia:
BioShock is an action-adventure, survival horror first-person shooter video game by 2K Boston/2K Australia (previously Irrational Games.)[5]

So now you know.  There's lots of other details, plot and stuff, but mostly we're here because it's one of our "event games", a game everyone buys and then we play it together and compare notes and spoil the plot for each other and so on.  There's also a fair chance that either Bob, Gaggle or Hugin will decide they hate it and everyone else will insult them for it.
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Home » Topic: BIOSHOCK UP THE ASS!

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#36 by BobJustBob
2007-08-21 21:31:11
Is that what he's talking about? Yeah, I hacked the camera every time. And the only time I saw a security bot was when it was killing my enemies for me.

"Games are not novels, and the ways in which they harbor novelistic aspirations are invariably the least interesting thing about them." - Steven Johnson
#37 by Squeaky
2007-08-21 21:31:17
*demo

#38 by Ray
2007-08-21 21:32:32
ray@frenden.com http://frenden.com
Hacked every time too. FTW.

#39 by assemblerer
2007-08-21 21:41:48
http://uglycode.com
I thought camera hack was possible, even when I didn't try it. I was too disoriented for the first time, because the game woke me up from my quiet, slow exploration walk. But I hacked the first security bot that showed up. The second time I played it, the camera was smoking before it could say "beep!" (and then, the turret on the toilet was mine before it could say "beep?").

Also, another thing I miss on Bioshock. Not enough sneaking. I mean no sneaking, which is sad, because it could employ thief/oblivion-thief gameplay.

Yeah, and I hope that hacking on HARD will be real-time.

#40 by Mank
2007-08-21 22:46:30
The steam decryption process started a little while ago(but only after a restart of Steam), and now it's downloading what appears to be another sizable chunk of data.

Anyone purchase anything recently using Steam that has used this process?

#41 by Mank
2007-08-21 23:37:55
Oh wow. Upon further digging in the Steam games folder, it looks as if another 1.2gig chunk of game data is now being downloaded to complete the installation. What's bad is the servers are apparently being hammered as is indicated by my wildly fluctuating(and paltry) download speeds of 25-40K.

=(

#42 by gaggle
2007-08-21 23:42:26
Was it Valve who got, like, the creator of P2P networks on their team? I vaguely recall Steam wanting to do P2P distribution but nothing ever came of it? I'm still on the fence on that issue.

"a four-dimensional real vector space equipped with a nondegenerate, symmetric bilinear form."
#43 by jjohnsen
2007-08-21 23:45:59
http://www.johnsenclan.com
How do you hack the cameras?

#44 by jjohnsen
2007-08-21 23:46:55
http://www.johnsenclan.com
#41 by Mank

Oh wow. Upon further digging in the Steam games folder, it looks as if another 1.2gig chunk of game data is now being downloaded to complete the installation. What's bad is the servers are apparently being hammered as is indicated by my wildly fluctuating(and paltry) download speeds of 25-40K.

=(

Woah.  Really?  How can that be that after pre-loading you still need another 1.2 GB?

#45 by lwf
2007-08-21 23:48:00
Zap the camera, walk up to it, hack it.

5 reasons to hate minorities: Poor, Lazy, Smell bad, Wrong religion, and the rich ones take all the women. Wii.
#46 by BobJustBob
2007-08-21 23:52:20
I think it's the 'V' key. It's in the controls screen. Also, the game tells you "Press 'V' to hack" or whatever key it really is, when you're close.

Mank, that's the way Steam does things. They won't allow you to preload everything because they're scared of hackers. Holding back 20% does seem extreme.

"Games are not novels, and the ways in which they harbor novelistic aspirations are invariably the least interesting thing about them." - Steven Johnson
#47 by BobJustBob
2007-08-21 23:53:01
I guess I'm the only one who looks at the keybinding list immediately upon starting any game or demo just to see what my possible actions are.

"Games are not novels, and the ways in which they harbor novelistic aspirations are invariably the least interesting thing about them." - Steven Johnson
#48 by anaqer
2007-08-21 23:55:52
I don't think I've actually even located the camera, as by the time I got there for some reason I didn't feel like looking around too much anymore... and I think I shouldn't have lowered the gamma that much, either. I'll check it out tomorrow.

'We run a pretty tight ship around here.' 'With a pool table?' 'It's a gaming ship.'
#49 by assemblerer
2007-08-21 23:56:42
http://uglycode.com
#47 by BobJustBob

No.

#50 by G-Man
2007-08-22 00:05:51
Seconded.

Also, Mank is retarded.
#51 by Mank
2007-08-22 00:08:39
Woah.  Really?  How can that be that after pre-loading you still need another 1.2 GB?


Yessir. The Steam forums are ablaze with people(like myself) who had no idea this was being done.

Bob,

Yes. 20% or, in this case, another 1.2 gigs. Fucking insane.

I did fix my download speed issue though. To save everyone here who purchased it on Steam some time, do the following if your download speeds are subpar:

1: Shtudown Steam.
2: Navigate to your Steam folder and delete the file named "clientregistry.blob"
3: Restart Steam and let it update.
4: After it updates, go to you games tab in the Steam client and unpause your Bioshock download if it is paused.


I'm back at 130K/sec after doing this. Found this fix on the Steam Forums

#52 by anaqer
2007-08-22 00:11:29
#47 by BobJustBob
I guess I'm the only one who looks at the keybinding list immediately upon starting any game or demo just to see what my possible actions are.

Nah... even if I was lazy I still had to, since I don't use WASD.

'We run a pretty tight ship around here.' 'With a pool table?' 'It's a gaming ship.'
#53 by Mank
2007-08-22 00:13:09
Also, Mank is retarded.


I should probably know better than to do this, but would you care to explain this statement?

#54 by assemblerer
2007-08-22 00:19:29
http://uglycode.com
#52 by anaqer
Nah... even if I was lazy I still had to, since I don't use WASD.

And I use (I got used to using) MouseWheelUp and Down the opposite way of today's default.

#55 by Ergo
2007-08-22 00:23:08
#53 by Mank

Also, Mank is retarded.

I should probably know better than to do this, but would you care to explain this statement?

YOU FOOL.

You never see animals going through the absurd and often horrible fooleries of magic and religions. Only man behaves with such gratuitous folly. It is the price he has to pay for being intelligent but not, as yet, intelligent enough. --Aldous Huxley

DVDs
#56 by Mank
2007-08-22 00:28:26
First G-man, now Ergo.

Nice.

#57 by Dingle
2007-08-22 00:49:04
mylifesazoo@gmail.com
I liked this game better when it was called System Shock 2. And what's with the unskippable cutscenes? Some pompous-ass designer wants to make sure he's got his fifteen minutes?
#58 by BobJustBob
2007-08-22 00:52:55
So I bought this awesome game today. You control this guy and some stuff happens and then everyone loves you. Maybe you guys have heard of it. It's called... Metropolismania 2!

P.S. It was delayed. Again. I figured.

"Games are not novels, and the ways in which they harbor novelistic aspirations are invariably the least interesting thing about them." - Steven Johnson
#59 by LPMiller
2007-08-22 00:57:35
lpmiller@gotapex.com http://www.gotapex.com
The game makes no mention of this at all. I didn't know until someone here mentioned it.


I never played any of the system shock games, and I knew to hack the camera. I'm fairly sure the game does tell you this somehow.

"Testiculos habet et bene pendentes" "He has testicles, and they dangle nicely."
#60 by anaqer
2007-08-22 01:01:23
OK, one more nitpick - why do you have to tap USE again to loot bodies? They all carry resources (ammo, money, medkits) that you have no sane reason to leave behind. Shouldn't they get picked up right away? Kind of like how NOLF2 did it - give a message of what you've found but don't wait for approval every single time. (Emphatically not citing the system from Deus Ex here, where the endless barrage of combat knives, cigs and flares made having empty slots in your inventory a Bad Thing.)

'We run a pretty tight ship around here.' 'With a pool table?' 'It's a gaming ship.'
#61 by Dingle
2007-08-22 01:06:53
mylifesazoo@gmail.com
Aldous Huxley? ROFLMAO!!!

Ooh, look, people, I have an AGENDA! I'm the CRUSADER of OUTDATED INTELLECT! Speaking of magic, watch as I dig through my dustbin classics, pull out Huxley's crack-induced, dime-a-dozen disses, and tag it under my Pepe Le Pew moustachio icon! YEAH THEN I'LL LOOK REALLY SMART.
#62 by CheesyPoof
2007-08-22 01:12:16
Aw, it appears that I do indeed have a 6800. :-(

<Hugin_len> Basically, cheesy doesn't have awful taste in music, he's simply very white.
#63 by anaqer
2007-08-22 01:13:12
Furthermore, the inconsistency of administering eve injections automatically but making the player use first aid kits manually is somewhat puzzling (especially so since the snacks you find make such a miniscule difference, you might as well not bother).

'We run a pretty tight ship around here.' 'With a pool table?' 'It's a gaming ship.'
#64 by BobJustBob
2007-08-22 01:14:15
anaqer, I should just stop talking about Bioshock. You say everything I want to say.

"Games are not novels, and the ways in which they harbor novelistic aspirations are invariably the least interesting thing about them." - Steven Johnson
#65 by anaqer
2007-08-22 01:44:04
Also also, the enemy models from the demo don't do much for me. The game seems to try for some amount of horror, but the way those splicers look... I don't know, it's like they've been imported from a kiddie spook show. I get some serious Alice vibes from them - not a bad thing on its own, but they don't fit in the utopia-gone-bad setting. Yes, I know they've been deformed by the plasmids, but shouldn't they look a bit more like deformed humans, and less like show room dummies propped up with scars and cancerous growths? There's practically nothing menacing about them at all.

'We run a pretty tight ship around here.' 'With a pool table?' 'It's a gaming ship.'
#66 by jjohnsen
2007-08-22 02:00:57
http://www.johnsenclan.com
Wow, having to download another GB of stuff after you supposedly downloaded really does suck.  Here I thought I was coming home from work to play, but in reality I'll probably be able to start at midnight.  They can't hold back some super-secret 10 megabyte file that it absolutely won't play without?  It has to be 10% of the game?  Please remind me of the bullshit next time I start talking about pre-ordering something off Steam.

#67 by anaqer
2007-08-22 02:02:35
And since Painkiller has been mentioned, you could very well substitute that game for Alice in my previous post. Fun to kill them by the dozens, but not something that I'd ever use in the same world with the oh-so-sinister Andrew Ryan. Eh, I'm probably just expecting a bit too much... seriousness here based on the story - bring in portals to hell or space aliens or something entirely outlandish, and it would be just perfectly fine.

'We run a pretty tight ship around here.' 'With a pool table?' 'It's a gaming ship.'
#68 by LPMiller
2007-08-22 02:17:11
lpmiller@gotapex.com http://www.gotapex.com
it took me an hour to download the additional content.

"Testiculos habet et bene pendentes" "He has testicles, and they dangle nicely."
#69 by jjohnsen
2007-08-22 02:24:21
http://www.johnsenclan.com
*sob*

#70 by BobJustBob
2007-08-22 02:35:16
Are you crying because Metropolismania 2 was delayed? Me too.

"Games are not novels, and the ways in which they harbor novelistic aspirations are invariably the least interesting thing about them." - Steven Johnson
#71 by Mister Nutty
2007-08-22 03:09:38
Bioshock is a lot of fun.  

PC FPS gaming is d0med.  

FPS GOTYs #1 and #2 will be Xbox 360 exclusive and Xbox 360 as lead SKU.

YHBT. YHL. HAND
#72 by CheesyPoof
2007-08-22 05:04:41
I installed the nVidia beta drivers that have Bioshock optimizations. I'd say the improvement with my 6800 were dramatic. I restarted the demo and turned the settings to High and it was playable. A few areas here and there have a slight stutter, but it's not like it was before. Good stuff.

<Hugin_len> Basically, cheesy doesn't have awful taste in music, he's simply very white.
#73 by LPMiller
2007-08-22 06:23:24
lpmiller@gotapex.com http://www.gotapex.com
I think it plays and looks better on my PC. Better controls.

"Testiculos habet et bene pendentes" "He has testicles, and they dangle nicely."
#74 by LPMiller
2007-08-22 06:31:16
lpmiller@gotapex.com http://www.gotapex.com
PC FPS gaming is d0med.  

FPS GOTYs #1 and #2 will be Xbox 360 exclusive and Xbox 360 as lead SKU.


If it's on the PC as well, it's not an xbox exclusive. And if you mean Halo 3, that won't be GOTY, sorry.

"Testiculos habet et bene pendentes" "He has testicles, and they dangle nicely."
#75 by m0nty
2007-08-22 06:48:25
http://tinfinger.blogspot.com
I never thought I'd be glad to see the return of Mister Nutty.













Wait, I'm not. Carry on.
#76 by yotsuya
2007-08-22 07:27:19
Of course you are. You're going to whitewash your screen with your manmade Vegemite if Bailey ever returns.

I watched Aliens, and I didn't even get a lousy t-shirt.
#77 by m0nty
2007-08-22 07:40:21
http://tinfinger.blogspot.com
I don't think humans are capable of producing Vegemite. It is a food given unto them from the gods themselves.
#78 by None-1a
2007-08-22 07:50:14
#40 by Mank
Anyone purchase anything recently using Steam that has used this process?


All Steam preloads do that, always have. In fact the lack of 10-20% of the game being downloaded is the main way they prevent people from playing early.

#42 by gaggle
Was it Valve who got, like, the creator of P2P networks on their team? I vaguely recall Steam wanting to do P2P distribution but nothing ever came of it?


My guess is any P2P ideas where killed very early when someone pointed out that nobody is going to pay Valve to distribute their games for them.
#79 by assemblerer
2007-08-22 10:35:05
http://uglycode.com
#67 by anaqer
Eh, I'm probably just expecting a bit too much... seriousness here based on the story.


I blame the ugly blonde girl that could be seen in BioShock party someone linked to (and other interviews, previews etc). I bet she screwed up the whole thing with her lame perspective on storytelling that supposedly should have taken the storytelling to new, unexplored levels or what. I knew she'd screw up. (But let's wait for full version before commencing lapidation.)

#80 by m0nty
2007-08-22 11:21:09
http://tinfinger.blogspot.com
Citizens demand instant lapidation!
#81 by Squeaky
2007-08-22 11:25:15
Thankfully, the story in Bioshock can be easily ignored if you don't pick up any of the recordings. At least so far. I'm only at the neptune's bounty and have taken out 3 big daddies thus far. The first one was a real bitch as the only plasmids I had active were telekenisis and enrage. Not exactly great things to use against one of those beasts.

My initial impressions: the scripted sequences suck, and after the third ooky spooky bit, you realise that none of those sequences will ever put you in immediate danger. Basically, after the third ZOMG SHOCKING! moment, you just shrug it off and keep going. Plasmids are fun. I should've looked at the achievements list before I started playing as one of them is complete the game without killing any little sisters (you have the option to kill them for lots of ADAM or let them live for very very little).

#82 by Ashiran
2007-08-22 11:31:13
Okay, I played the demo, and I didn't like it. It's not the game itself really but the whole FPS concept being a big huge "seen it" no matter how pretty they make it.

And now for a completely unrelated question:
Suppose you have a huge company with a ERM system (webapplication). Pretty much all the standard ERM things are in it.

Now the question is, given a fixed time period (like a week), which of the following two would be higher?

The amount of page requests or the amount of times something changes in the ERM data.

Any game where competence can be measured by the amount of clicks per minute is not a strategy game.
#83 by Squeaky
2007-08-22 11:36:59
Maybe I should finish writing before hitting post: The combat rocks. Period. Best FPS firefights I've played in a while. After playing so much R6:V and Gears of War where getting hit more than once is a death sentence, it was a little jarring at first to be taking so many hits. Lots of fun enraging an enemy to attack someone else, zapping a wet floor with electricity to kill all the enemies in the room, or lighting someone on fire and watch them run around screaming. The weapons are a little meh. The shotgun is lame, 2 shots and a way too long reload time. The machine gun is decent enough. And the pistol is great for headshotting stunned splicers.

The music is great. I only just noticed upon playing the full game that the restaraunt in the first level is playing the Ink Spots on the juke box. And I didn't quite place the musical score in the lighthouse until I saw the trailer on TV (Beyond the Sea). Other period-music is great (and I have no idea what any of it was), which makes the soundtrack that came with the game all the more disappointing. Seriously, Moby? What the fuck where they smoking when they came up with that one? The original score seems to consist of creepy violins that get louder and louder as you approach a big spooky scene.

The game is fairly linear, as in there is a singular goal to each level and its a point a to point b progression. But the levels are open enough that you can wander around quite easily and there is lots of stuff to see and kill (and loot). Every time I'm running short on cash, the game gives just enough to buy some more ammo/medkits/eve hypos. Ammo seems scarce, but I only ever run out when I start shooting wildly at nothing.

The game is definately fun, but I just don't see the big deal about it and why it was hyped so much. The best reason I've heard so far is that it's one of the few 360 games released this year worth the $60 price tag.

#84 by Mister Nutty
2007-08-22 11:57:17
I guess Halo 3 might not be GOTY... if by that you mean that its status as Game of the Decade supercedes the measly GOTY title.

YHBT. YHL. HAND
#85 by G-Man
2007-08-22 15:25:27
Mank said in #53:
Also, Mank is retarded.

I should probably know better than to do this, but would you care to explain this statement?

Sorry about the delay in responding, but I was referring to the position you took in the other thread regarding Steam versus the retailers and the potential illegality/anti-trust implications therein.

2K Boston/Australia ne Irrational, as a creator of a copyrighted work, possesses certain rights regarding the use of that work, including its duplication, publication and the creation of derivative works. Thus, a developer will contract with a publisher to grant them the rights to duplicate and publish the work in exchange for various sums of money. Just as with television networks, publishers' direct customers are not the general public, but the retailers (or advertisers in the case of the networks). The publisher will sell its products directly to the retailers, and in doing so, contracts with them to ensure that certain advertising takes place, that certain shelf space is guaranteed, that certain price ceilings and floors are respected, that returns are treated in certain ways, etc. Retailers tend to dominate publishers in these negotiations as shelf space is more limited than publishers' content. The extent of this domination is probably not great enough however, to violate any FTC or federal anti-trust laws.

Part of the contract between the publishers and the retailers might concern exclusivity or even limit the publishers' ability to engage in digital distribution such as by selling its products through a platform like Steam. Of course, there is nothing improper about this. The publishers are free to give up their rights to engage in certain activities in exchange for money.

Speaking of Steam, a game does not magically appear on their service. A publisher must enter into a contract with Steam, just as it must contract with the retailers to sell its products through that channel. The contract with Steam likely either sets price floors and ceilings or sets the price at which the publisher will sell its products to Steam at a level which is above that provided to the retailers. Again there is nothing improper about this. Publishers are entitled to discriminate among buyers according to their whims and market power.

Nothing prevents Valve from buying a game on the market, say from Gamestop, and then turning around and selling it again to consumers. However, they couldn't modify the game the way they currently do, in order to effect digital distribution. Moreover, due to retailer markeup, Valve would either have to price the game uncompetitively or else lose money with each sale.

Here, of course, the developer is an internal team of the publisher so those rights inhere in the publisher. However, the analysis would not change much in the case of an external independent developer, since as a practical matter the rights to digital distribution would likely be contracted away to the publisher along with the rights concerning physical distribution and sales.

The only link in this chain of dealings which could even raise any concerns is the power of the retailers over the publishers. But it is doubtful that any given retailer (even Wal-Mart and Best Buy etc.) has sufficient market power to give rise to anti-trust problems. I don't have time to run through the full analysis right now, but the Toys 'R Us cases (summary) from a few years ago will provide you with the framework and present somewhat analogous facts.
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